A false color representation is a graphic in which colors are used that deviate from the natural color impression. Such a representation can be helpful to make fine nuances of a color tone in an image clearly distinguishable.
These LUTs here work best at the end of your node tree. After a CST transformation from LOG, ACES or DWG to REC709. Watch the video at the bottom of the page where I demonstrate the workflow.
BLACK & WHITE
These LUTs turn
– BLACK into RED
– WHITE into RED
– BLACK & WHITE into RED
Useful for checking “highlights” and “blacks”.
Adjust your white balance with RAW settings, temperature or offset controls. Neutral colors turn green when the RGB values match.
Neutral-A-33.cube (narrow range)
Neutral-A-65.cube (narrow range)
Neutral-B-65.cube (slightly wider range)
It helps to add a node in front of the LUT and blur the image a bit.
SKIN TONE INDICATOR
These LUTs show the area of the skin tone line in yellow and deviations from it in green and magenta. In this pack you will find a “classic”, “narrow” and “wide” variant. Coming in two cube sizes.
This gives us thumbnails and we don’t have to switch from our PowerGrade gallery to our LUT folder. The other benefit of PowerGrades is that titles are assigned directly to our nodes.
WORKING WITH LUTS
TRILINEAR / TETRAHEDRAL
There are two ways LUTs are interpolated in DaVinci Resolve. By default, it is set to “Trilinear”. It is better to switch to “Tetrahedral“. It takes a bit more processing power but it will give you much better, cleaner results.
If you have any questions or need support, feel free
to contact me at stefanATmononodesDOTcom