A false color representation is a graphic in which colors are used that deviate from the natural color impression. Such a representation can be helpful to make fine nuances of a color tone in an image clearly distinguishable.
These LUTs here work best at the end of your node tree. After a CST transformation from LOG, ACES or DWG to REC709. Watch the video at the bottom of the page where I demonstrate the workflow.
BLACK & WHITE
These LUTs turn
– BLACK into RED
– WHITE into RED
– BLACK & WHITE into RED
Useful for checking “highlights” and “blacks”.
Adjust your white balance with RAW settings, temperature or offset controls. Neutral colors turn green when the RGB values match.
Neutral-A-33.cube (narrow range)
Neutral-A-65.cube (narrow range)
Neutral-B-65.cube (slightly wider range)
It helps to add a node in front of the LUT and blur the image a bit.
SKIN TONE INDICATOR
When the skin tone in your footage falls exactly on skin tone line on the vectorscope, the LUT transforms the skin color to a pure, bold yellow. However, if the skin tones deviate from this line, our LUTs provide striking feedback. If the skin leans towards magenta, the LUT alters the skin color to a vivid magenta. If the skin has a green cast, the LUT changes the skin color to a pronounced green. This direct color feedback empowers you to make exact adjustments, ensuring balanced, natural skin tones in your final footage.
We’ve crafted ‘Classic’, ‘Narrow’, and ‘Wide’ variants to cater to a spectrum of needs. The ‘Classic’ LUT gives a well-balanced focus on the skin tone line, making it versatile across different scenarios. The ‘Narrow’ variant is more precise, strictly emphasizing the skin tone line, ideal for meticulous color grading. The ‘Wide’ variant is built for flexibility, allowing a broader range around the skin tone line.
This gives us thumbnails and we don’t have to switch from our PowerGrade gallery to our LUT folder. The other benefit of PowerGrades is that titles are assigned directly to our nodes.
WORKING WITH LUTS
TRILINEAR / TETRAHEDRAL
There are two ways LUTs are interpolated in DaVinci Resolve. By default, it is set to “Trilinear”. It is better to switch to “Tetrahedral“. It takes a bit more processing power but it will give you much better, cleaner results.
If you have any questions or need support, feel free
to contact me at stefanATmononodesDOTcom